Dreams of Yugoslavia

Dreams of Yugoslavia was a mod Primarily made by Aahz with secondary help from Winter (writer), CaptainLuck (gfx artist), and Todd Howard (portrait artist). The mod is a incredibly upgrade of the 'bland and uninspired tree' of Death or Dishonor's Yugoslavia tree. The mod is a good addition to the Dream Team mod catalog, it follows James' preestablished guideline fairly well. Providing by far the best Yugoslavia tree focus tree mod to grace the market, regardless of its unfinished.

Mod Link :
https://steamcommunity.com/sharedfiles/filedetails/?id=2380417738

Mod Description
Поздрав и добродошла браћо, сестре и партизани!/Pozdrav i dobrodošli braćo, sestre i partizani!

Hello and welcome, brothers, sisters and partisans! A New Mod by the Team behind Dreams of a White Russian Victory and Dreams of Poland, comes a new instalment in the series, Dreams of Yugoslavia!

Spawned from the inane and insane ramblings of a crazy Croatian man and the determination of a very bored American, this mod brings to you a rework of the bland and uninspired tree of vanilla Yugoslavia and breathes new life to it. No more must you wait 70 days to be able to make your fighter planes 10% better. No more must you endure breaking up your country bit by bit and reassembling it like a toddler’s Lego set. It has been hard-coded and play-tested by the most elite team of most-likely underaged teenagers with too much time, and under the wise guidance of a 20-something year old boomer, the Dream Team are proud to announce the release of the “Alpha” version of the mod. What this means is that only about 30% of the mod is complete, with only two of the many planned paths currently in the mod. Save for a few art assets that will be implemented later, however, the build is fully playable and ready.

Current Features : 10 / 23 /21
- A Historical Path featuring the figures we all know with a twist. Continue the Regency, yet break the cycle of inaction and finally continue Alexander’s Legacy, eventually handing the crown to Peter as King of a united nation, or a broken one.

- An alternate path, take power as the Zbor, dethrone Peter, and crown Paul as your puppet king. Become the superpower of the Balkans, let the Yugoslav Empire reign supreme, and form puppets of all your neighbours. Yes, that does include Italy.

- A military focus tree that’s actually useful

- National Spirits, Ideas, Buffs and Debuffs that give you a better feel of just how much of a mess the country truly was.

- Reworked ministers to be more accurate of the historical government. Sorry gamers, Tito isn’t a Monarcho-Communist anymore.

- Marriage Options for Peter, with three possible choices so you can role-play like you’re still playing CK3, or CK2 if you like your White Bread with actual toppings on it.

Planned Features :
Currently, there are many paths planned out in the future, some of which may be scrapped or altered, however for now these are the ones you can expect:

- A Democratic Path with choosing between 3 possible ministers; Milan Grol, Ivan Ribar, and Ante Šubasić. With Grol’s path being a mainline federalized democracy, Ribar transforming the nation into a Social/Liberal Democracy, and Šubasić toeing the line with King and Country alike.

- A Communist Path with the Marshal himself Joseph Tito and Milan Gorkić. As Tito you shall try and stave off Moscow’s influence while expanding your own, with Gorkić’s path working to toe the Stalinist line.

- And finally, you have your boys in brown, the fascists. Choosing the leaders of Milan Stojadinović or Miloš Crnjanski. With Stojadinović, you shall lead the nation down the path of authoritarianism while playing the game of nations, trying to get on top as best you can. Crnjanski on the other hand, both poet and fascist alike, will work on humanizing this dogmatic ideology by trying to find peace at home rather than work on foreign expansion, forming a defensive pact with other Balkan nations in an attempt to stave off foreign influence.

Credits / Team

 * Our Discord: discord.gg/8WyWa4h
 * Main Developer: Aahz
 * Special Thanks to:
 * Kaiserriech team, for some focus GFX
 * Shade, For helping to teach me how to mod, and for borrowing some of the code
 * Winter, for being my main writer and inspiration for the mod
 * Todd Howard s, for providing some of the portraits that I needed
 * Abbus, for giving me 1 general portrait
 * And the playtesting team, for playing it early
 * Maximus (preferred name Martin), Winter, CaptainLuck